Introduction
Want to save your data in a super easy and efficient way? If so, get started!
Cross Platform Easy Save
Cross Platform Easy Save is extremely easy to use and insanely powerful serialization tool specially made for Unity.
It can serialize and deserialize normal C# objects as well as Unity objects (GameObjects, Textures, Components and lots more!).
Highlights:
Extremely easy to use. It takes 2 API's to get your job done!
Its powerful, super efficient, consumes less memory.
Supports properties.
Supports polymorphism.
Supports interfaces.
Supports cyclic references.
Supports multidimensional and jagged arrays.
Supports generic types (Dictionary, List etc).
Supports Unity types.
Supports runtime object serialization.
Supports scene object serialization.
Supports resource object serialization based on guid.
Supports saving to PlayerPrefs or as Files.
Supports batching save calls.
Source code is included.
Developer friendly manual (with code examples), video tutorials are available.
Support
Video Tutorials
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