Supported Data Types

Listing all the allowed data types

Primitive Data Types

  • Boolean

  • Char

  • SByte

  • Byte

  • Int16

  • UInt16

  • Int32

  • UInt32

  • Int64

  • UInt64

  • Single

  • Double

  • Decimal

  • DateTime

  • String

System Data Types

  • Guid

  • TimeSpan

  • KeyValuePair

  • DateTime

Collection Data Types

  • List

  • Hashtable

  • Dictionary

  • Stack

  • Queue

UnityEngine Data Types

  • AnchoredJoint2D

  • AudioClip

  • AudioSource

  • Behaviour

  • Bounds

  • BoxCollider2D

  • BoxCollider

  • Camera

  • CapsuleCollider2D

  • CapsuleCollider

  • CharacterController

  • CharacterJoint

  • CircleCollider2D

  • Collider2D

  • Collider

  • Color32

  • Color

  • Component

  • CompositeCollider2D

  • ConfigurableJoint

  • DistanceJoint2D

  • EdgeCollider2D

  • FixedJoint2D

  • FrictionJoint2D

  • GameObject

  • HingeJoint2D

  • HingeJoint

  • Joint2D

  • Joint

  • JointDrive

  • JointLimits

  • JointMotor

  • JointSpring

  • LayerMask

  • Light

  • Material

  • Matrix4x4

  • MeshCollider

  • Mesh

  • MeshFilter

  • MeshRenderer

  • Object

  • PhysicMaterial

  • PhysicsMaterial2D

  • PolygonCollider2D

  • Quaternion

  • Rect

  • RelativeJoint2D

  • Renderer

  • Rigidbody2D

  • Rigidbody

  • Shader

  • SkinnedMeshRenderer

  • SliderJoint2D

  • SoftJointLimit

  • SoftJointLimitSpring

  • SphereCollider

  • SpringJoint2D

  • SpringJoint

  • Sprite

  • SpriteRenderer

  • TargetJoint2D

  • Texture2D

  • Transform

  • Vector2

  • Vector3

  • Vector4

  • WheelJoint2D

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