Get as Byte Stream
At times, we don't always need to save to persistent or local storage. We many need to pass the serialized data to a remote server over network. In that case we provide couple of methods to achieve this task.
You can use these methods to save your data to cloud and sync across all your devices.
SerializeToByteArray
This serializes any data passed and returns a byte array.
Examples
Save Int
Save Float
Save Double
Save String
Save GameObject
Save List
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