# Plugin Setup and Usage

Download the [plugin](http://u3d.as/1juJ) from Asset Store and  import into your project.

## **Plugin Settings**

<div align="left"><img src="/files/-LNtXog0Hn_MT3PoU9H_" alt="Access settings from Window -> Voxel Busters -> Cross Platform Easy Save menu"></div>

## Usage

Firstly, import VoxelBusters.Serialization namespace for accessing classes of Cross Platform Easy Save.

```csharp
using VoxelBusters.Serialization;
```

Next, you need to know about 2 classes. They are:

1. SerializationManager - Provides interface to save and load data.
2. SerializationUtility - Provides utility methods to add, update or destroy scene objects. This will be useful to those serialization GameObjects.

## Video Tutorial

{% content-ref url="/pages/-LNzU\_pcjLsbrO2GZ51y" %}
[Plugin Setup](/tutorials/video-tutorials/plugin-setup.md)
{% endcontent-ref %}


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://assetstore.easysave.voxelbusters.com/tutorials/setup-and-usage.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
