> For the complete documentation index, see [llms.txt](https://assetstore.easysave.voxelbusters.com/tutorials/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://assetstore.easysave.voxelbusters.com/tutorials/setup-and-usage.md).

# Plugin Setup and Usage

Download the [plugin](http://u3d.as/1juJ) from Asset Store and  import into your project.

## **Plugin Settings**

<div align="left"><img src="/files/-LNtXog0Hn_MT3PoU9H_" alt="Access settings from Window -> Voxel Busters -> Cross Platform Easy Save menu"></div>

## Usage

Firstly, import VoxelBusters.Serialization namespace for accessing classes of Cross Platform Easy Save.

```csharp
using VoxelBusters.Serialization;
```

Next, you need to know about 2 classes. They are:

1. SerializationManager - Provides interface to save and load data.
2. SerializationUtility - Provides utility methods to add, update or destroy scene objects. This will be useful to those serialization GameObjects.

## Video Tutorial

{% content-ref url="/pages/-LNzU\_pcjLsbrO2GZ51y" %}
[Plugin Setup](/tutorials/video-tutorials/plugin-setup.md)
{% endcontent-ref %}
