Cross Platform Easy Save
  • Introduction
  • What is Serialization & De-Serialization
  • Plugin Setup and Usage
  • Supported Data Types
  • Save Data (Serialize)
  • Load Data (Deserialize)
  • Extending Support for any data type
  • Release Notes
  • FAQ
  • Advanced
    • Get as Byte Stream
  • Video Tutorials
    • Plugin Setup
    • Package Contents
    • Basic Save
    • Save Scene Objects
    • Save Custom Objects
    • Batch Save Calls
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  • Cross Platform Easy Save
  • Support
  • Video Tutorials

Introduction

Want to save your data in a super easy and efficient way? If so, get started!

Cross Platform Easy Save

Cross Platform Easy Save is extremely easy to use and insanely powerful serialization tool specially made for Unity.

It can serialize and deserialize normal C# objects as well as Unity objects (GameObjects, Textures, Components and lots more!).

Works with all Unity versions 2017 and above.

Highlights:

  • Extremely easy to use. It takes 2 API's to get your job done!

  • Its powerful, super efficient, consumes less memory.

  • Supports properties.

  • Supports polymorphism.

  • Supports interfaces.

  • Supports cyclic references.

  • Supports multidimensional and jagged arrays.

  • Supports generic types (Dictionary, List etc).

  • Supports Unity types.

  • Supports runtime object serialization.

  • Supports scene object serialization.

  • Supports resource object serialization based on guid.

  • Supports saving to PlayerPrefs or as Files.

  • Supports batching save calls.

  • Source code is included.

  • Developer friendly manual (with code examples), video tutorials are available.

Support

Skype

Video Tutorials

NextWhat is Serialization & De-Serialization

Last updated 6 years ago

Plugin Setup
Package Contents
Basic Save
Save Scene Objects
Save Custom Objects
Batch Save Calls