Save Data (Serialize)
Learn how to save data
using VoxelBusters.Serialization;Examples
Save Int
SerializationManager.Serialize<int>("myInt",123);SerializationManager.SerializeInt32("myInt",123);Save Float
SerializationManager.Serialize<float>("myFloat",111.11f);SerializationManager.SerializeSingle("myFloat",111.11f);Save Double
SerializationManager.Serialize<double>("myDouble",129.0);Save String
SerializationManager.Serialize<string>("myString","string value");SerializationManager.SerializeString("myString","string value");Save GameObject
SerializationManager.Serialize<GameObject>("gameObject",gameObjectInstance);Save List
Video Tutorials
Basic SaveSave Scene ObjectsSave Custom ObjectsBatch Save CallsLast updated