Load Data (Deserialize)
Learn how to load data
using VoxelBusters.Serialization;Examples
Load Int
int myIntValue = SerializationManager.Deserialize<int>("myInt");int myIntValue = SerializationManager.DeserializeInt32("myInt");Load Float
float myFloatValue = SerializationManager.Deserialize<float>("myFloat");float myFloatValue = SerializationManager.DeserializeSingle("myFloat");Load String
string myStringValue = SerializationManager.Deserialize<string>("myString");string myStringValue = SerializationManager.DeserializeString("myString");Load GameObject
GameObject gameobject = SerializationManager.Deserialize<GameObject>("gameObject");Load List
List<GameObject> gameobjects = SerializationManager.Deserialize<List<GameObject>>("gameObjects");Video Tutorials
Basic SaveSave Scene ObjectsSave Custom ObjectsBatch Save CallsLast updated