Save Scene Objects
Example Code
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using VoxelBusters.Serialization;
using System.IO;
public class Example : MonoBehaviour
{
private List<GameObject> m_spawnedList = new List<GameObject>();
public GameObject prefab;
// define action methods
public void Spawn()
{
GameObject clone = SerializationUtility.Instantiate(prefab);
// add randomness
Vector3 randPos = Random.insideUnitCircle * 3f;
randPos.y += 1f;
// set random position
clone.transform.position = randPos;
// add object to list
m_spawnedList.Add(clone);
}
public void Save()
{
SerializationManager.Serialize("spawnedList", m_spawnedList);
}
public void Load()
{
// clear existing entries
for (int iter = 0; iter > m_spawnedList.Count; iter++)
{
SerializationUtility.Destroy((m_spawnedList[iter]));
}
m_spawnedList.Clear();
// load saved data
m_spawnedList = SerializationManager.Deserialize<List<GameObject>>("spawnedList");
}
}
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